# How to Blend the end of an animation to the next animation?

**URL:** <https://forums.unrealengine.com/t/how-to-blend-the-end-of-an-animation-to-the-next-animation/27622>\
**Category:** Character & Animation\
**Tags:** unreal-engine\
**Created:** [April 16, 2015, 6:37pm UTC](https://forums.unrealengine.com/t/how-to-blend-the-end-of-an-animation-to-the-next-animation/27622 "2015-04-16T18:37:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![FrankieV](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FrankieV](https://forums.unrealengine.com/u/FrankieV)\
**Post date:** [April 16, 2015, 8:41pm UTC](https://forums.unrealengine.com/t/how-to-blend-the-end-of-an-animation-to-the-next-animation/27622/2 "2015-04-16T20:41:02Z")

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Hay loopers

That is one of those tree in the middle of the forest questions where there are a lot of different ways of doing it if you don’t know what the forest looks like.

As a primer let Zak tell you everything you need to know before playing with the tree 😉

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

As a direct answer to the question the most common way of blending is by using an animation graph as part of a state machine and add a transition argument that gets you in and out of one state into another.

If you don’t want to watch all of the videos, I would suggest that you do becasue you wil be back asking questions ;), 10- Building the AnimGraph is what your looking for

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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