Hi, how exactly did you manage to bind the groom to geometry cache?
I have a character with animation in alembic form and I exported a single frame of the XGen groom from Maya also as an alembic.
When I am trying right click on groom in order to create the binding I have to set the alembic in both target and source?
Also after that when I hit play the groom doesn’t follow the head. I have UE 5.0.3
Thank you in advance