How to Bind groom to an Alembic Animation

If I am setting up a character in T-pose to then load multiple animations, what would the process be?

Importing a model and binding it to the groom is relatively straightforward. What’s the easiest way of importing new animations on that setup when the first frame is not at the origin?

Can I import alembic GeometryCaches and apply them to a skeletal mesh?

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