I’d suggest that just because Grass Node sucks.
You can’t even output it into RVT because they never finish coding up a single darn thin in the engine before moving on.
However your statement is also inaccurate.
The silly Kite demo does use the grass node. In a rather specific way too.
And at least up to 4.25 I have never seen a packaged project baking grass maps while running.
We are talking 224Km^2 in World Composition loading empty (no other foliage) levels in less than a second. So it’s definitely not cooking anything (when the editor does it it takes a good minute or 2).