# How to bake grass maps to not rebuild every time the level is loaded?

**URL:** <https://forums.unrealengine.com/t/how-to-bake-grass-maps-to-not-rebuild-every-time-the-level-is-loaded/605977>\
**Category:** World Creation\
**Tags:** landscape-grass-type, unreal-engine, UE5-0, Foliage, Landscape, question\
**Created:** [July 16, 2022, 1:15am UTC](https://forums.unrealengine.com/t/how-to-bake-grass-maps-to-not-rebuild-every-time-the-level-is-loaded/605977 "2022-07-16T01:15:58Z")\
**Posts on this page:** 1\
**Showing post:** 11

<div class="post-metadata">

**Author:** ![MicMan27101](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/micman27101/32/551632_2.png) [@MicMan27101](https://forums.unrealengine.com/u/MicMan27101)\
**Post date:** [October 20, 2022, 7:23pm UTC](https://forums.unrealengine.com/t/how-to-bake-grass-maps-to-not-rebuild-every-time-the-level-is-loaded/605977/11 "2022-10-20T19:23:38Z")

</div>

Thank you so much for your help though.  
I took a whole week to find this solution, but it seems someone else did have the same issue as me.  
[Solution here](https://forums.unrealengine.com/t/bug-landscape-grass-takes-forever-to-load/334386/18)  
I hope someone could find this useful.

---

_[View the full topic](https://forums.unrealengine.com/t/how-to-bake-grass-maps-to-not-rebuild-every-time-the-level-is-loaded/605977)._
