# How to avoid shadow culling on distant objects?

**URL:** <https://forums.unrealengine.com/t/how-to-avoid-shadow-culling-on-distant-objects/1179922>\
**Category:** Cinematics & Media\
**Tags:** Shadows, culling-distance, unreal-engine, Rendering, question\
**Created:** [May 27, 2023, 2:25am UTC](https://forums.unrealengine.com/t/how-to-avoid-shadow-culling-on-distant-objects/1179922 "2023-05-27T02:25:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Artur\_R](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/artur_r/32/88719_2.png) [@Artur\_R](https://forums.unrealengine.com/u/Artur_R)\
**Post date:** [May 27, 2023, 2:25am UTC](https://forums.unrealengine.com/t/how-to-avoid-shadow-culling-on-distant-objects/1179922/1 "2023-05-27T02:25:13Z")

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Hi!

I tried many different things but none so far completely eliminates shadow culling on distant objects.  
Performance is not an issue, I’m doing a cinematic.

I tried changing the light settings (static, movable, ray tracing enabled, disabled), I tried different types of shadows (lumen, ray tracing, virtual shadows, beta), I tried eliminating the autocompute LOD distance, forcing LOD0 and reducing the screen size of LOD0 to zero, etc, etc, I tried everything I saw online but nothing completely eliminated the fact that at a distance the shadows just disappear. Obviously, there’s something I missed, but what?..

Can anyone please help?

Thanks!

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**Author:** ![ruffstuff70](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ruffstuff70](https://forums.unrealengine.com/u/ruffstuff70)\
**Post date:** [January 23, 2024, 8:03pm UTC](https://forums.unrealengine.com/t/how-to-avoid-shadow-culling-on-distant-objects/1179922/2 "2024-01-23T20:03:58Z")

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I want to bump this! especially smaller objects - i’m rendering cars and metahumans, all pretty far away from my camera, and the cars have shadows but the metahumans don’t 🙄 anyone know how this stuff gets calculated or changed?  
so far i’ve found cvar r.Shadow.RadiusThreshold=0.01 but i don’t think that’s effective if you already have cinematic settings on.
