# How to avoid rebuildi? Is there incremental build available in VS Code?

**URL:** <https://forums.unrealengine.com/t/how-to-avoid-rebuildi-is-there-incremental-build-available-in-vs-code/1343222>\
**Category:** Platform & Builds\
**Tags:** vscode, build, unreal-engine, question\
**Created:** [October 24, 2023, 6:03pm UTC](https://forums.unrealengine.com/t/how-to-avoid-rebuildi-is-there-incremental-build-available-in-vs-code/1343222 "2023-10-24T18:03:26Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![pmattei](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pmattei](https://forums.unrealengine.com/u/pmattei)\
**Post date:** [October 24, 2023, 6:03pm UTC](https://forums.unrealengine.com/t/how-to-avoid-rebuildi-is-there-incremental-build-available-in-vs-code/1343222/1 "2023-10-24T18:03:26Z")

</div>

Hello!

The question is simple: if I build Unreal Editor twice without any modification to the source code, the build is actually a clean rebuild and it shouldn’t. It shuold to an incremental build instead and take close to no time when I build the second time if I have no code changes.

I’m on Ubuntu, building UE5 from the VS Code Workspace. Btw, the workspace does have a Build and a Rebuild configuration… but they are erroneously set to be the same command and that’s what this whole question is about 🙂
