# How to avoid constantly triggering engine rebuild

**URL:** <https://forums.unrealengine.com/t/how-to-avoid-constantly-triggering-engine-rebuild/1891103>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, question\
**Created:** [June 5, 2024, 4:29pm UTC](https://forums.unrealengine.com/t/how-to-avoid-constantly-triggering-engine-rebuild/1891103 "2024-06-05T16:29:39Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![IrSoil](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IrSoil](https://forums.unrealengine.com/u/IrSoil)\
**Post date:** [June 5, 2024, 8:21pm UTC](https://forums.unrealengine.com/t/how-to-avoid-constantly-triggering-engine-rebuild/1891103/2 "2024-06-05T20:21:57Z")

</div>

The option is to make `Installed build` instead of `Source build`. Here I wrote a bit of advices on this theme: [Projects trigger engine rebuild](https://forums.unrealengine.com/t/projects-trigger-engine-rebuild/809488)  
Hope it helps.

As for why it’s triggering rebuild… i’d guess it’s a specifics of ue’s build pipeline (since it isn’t a default vs c++ pipeline)

---

_[View the full topic](https://forums.unrealengine.com/t/how-to-avoid-constantly-triggering-engine-rebuild/1891103)._
