I created a character BP (mostly in C++), but I can’t get the cloth simulation working. In these images, I have a BP (not mine) which does work, compared with my BP which doesn’t, and both are using exactly the same skeletal mesh, but mine has no bones or physics bodies, so is behaving like a static mesh.
I’ve been through the entire details panel to ensure they have identical settings and have set the skeletal mesh component in my C++ chracter class (which extends ACharacter) with:
FAttachmentTransformRules AttachmentRules(EAttachmentRule::SnapToTarget, false);
backSkeletalMeshComponent->AttachToComponent(GetMesh(), AttachmentRules, FName("spine_03"));
I have no idea what could be causing it, does anyone know what the problem could be?