This may be a complete newbie question but how would I go about attaching one pawn (A) to a different pawn’s (B) head socket? I want to make it so that the rotation and position of pawn A is constrained to pawn B during runtime. I am very new to Unreal blueprints so I would greatly appreciate the community’s expertise! Thanks.
Target : the pawn you are trying to attach
Parent : The pawn you want to use base for your target pawn
Socket/Bone name : Socket bone name on the pawn mesh you want to attach to , none means attach to location of the pawn (i.e where you see the xyx moving gizmo)