Hello,
I made a simple C++ Actor class that has a skeletal mesh component variable. In the Blueprint, I’ve added a skeletal mesh. I want to manually assign the Skeletal mesh to the variable. In Unity I can just drag and assign it but I don’t have that option in UE4. I know I can use functions to assign it in my class, but would much rather be able to do it manually, prior to runtime. I just want to know how other developers assign component variables in UE4