How to apply post process material to APlayerCameraManager?

How to apply post process material to APlayerCameraManager?

I need programmatically apply the post-process material to the camera. The camera can be on scene as actor or in a bluetooth as a component. APlayerCameraManager seems to be what i need. Post-process volume there is no possibility to use, because at the same point where the camera can also be located the scene capture.

You apply it to a Camera Component, not the Camera Manager. Camera Manager is used to determine the players viewpoint.

In UpdateViewTarget the Post Process Settings from the current camera are copied to the Scene View struct. Be a good place to start.