# How to Apply Physical Force through Physical Constraint to a Pawn

**URL:** <https://forums.unrealengine.com/t/how-to-apply-physical-force-through-physical-constraint-to-a-pawn/350345>\
**Category:** World Creation\
**Tags:** cablecomponent, physics-constraint, unreal-engine, Physics, UE4, question\
**Created:** [March 12, 2016, 12:22pm UTC](https://forums.unrealengine.com/t/how-to-apply-physical-force-through-physical-constraint-to-a-pawn/350345 "2016-03-12T12:22:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Nailizz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nailizz](https://forums.unrealengine.com/u/Nailizz)\
**Post date:** [March 12, 2016, 12:22pm UTC](https://forums.unrealengine.com/t/how-to-apply-physical-force-through-physical-constraint-to-a-pawn/350345/1 "2016-03-12T12:22:32Z")

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Hi,

Just so you now, I’m pretty new to ue4 and making games.

Context:  
I have a character and a sphere (physics is enable) linked with a Physic Constraint so the sphere follows the character.  
Here is my problem :  
I want the sphere to influence the character’s movements.

- If the sphere is blocked in a direction then the character will also be blocked/slowed.

Basically just making a real physical constraint working both ways just like between 2 spheres with physics.

I’ve looked into simulate physics on my character but each time he goes crazy in the sky.

Is there a way to achieve that with ue4 physical engine or should I calculate forces myself?

Thank you for your Help.

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**Author:** ![Dragoonsanddune](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dragoonsanddune](https://forums.unrealengine.com/u/Dragoonsanddune)\
**Post date:** [March 9, 2019, 5:38am UTC](https://forums.unrealengine.com/t/how-to-apply-physical-force-through-physical-constraint-to-a-pawn/350345/2 "2019-03-09T05:38:50Z")

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I am also interested in this If someone could answer as well… I got a project and it need to restrict player to a Pole so they are stuck on the pole until an event happen. It seem like Physic constraint is being ignore on player controller Pawn. ?
