Well, I have a .fbx file. When I import it without checking “Skeletal Mesh”, I get all o the static Mesh files it contains. But when I import it and check “Skeletal Mesh”, it gets compiled to one Skeletal Mesh (Purple) and I can’t edit the textures of the single Meshes anymore. There are 7 objects in the File, but they get combined into one when importing as “Skeletal Mesh”