# how to append actor to level by blueprint

**URL:** <https://forums.unrealengine.com/t/how-to-append-actor-to-level-by-blueprint/1264689>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [August 18, 2023, 7:45am UTC](https://forums.unrealengine.com/t/how-to-append-actor-to-level-by-blueprint/1264689 "2023-08-18T07:45:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [August 18, 2023, 7:47am UTC](https://forums.unrealengine.com/t/how-to-append-actor-to-level-by-blueprint/1264689/2 "2023-08-18T07:47:43Z")

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Hey there @cheetahaa! I wrote a script for another user a while back that can take actor data from a data table and place them around a level, it also has the ability to read and write to CSV files. Hope this helps!

> [@Automatic Actor placement](https://forums.unrealengine.com/t/automatic-actor-placement/664578):
>
> Automatic Actor placement Hallo, I’m looking for an automatic Actor placement script that would place my meshes into the Viewport/Outliner based on a CSV file. I’d like to use Editor Utility Blueprint for this. Not a Blueprint actor that you place into viewport and it draws objects after you run game. I need something that will save me time with the manual actor placement into the scene so I can continue to edit it. I have used BluePrint Structure to import the CSV file. This is how my examp…

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