How to Animation Seperated between Body and Head (Livelink)

Hey man,

I’ve been doing something similar — sometimes it works, sometimes it doesn’t.
But here’s what I usually do, maybe it helps:

  • Save the animation that comes from the default slot as your base.
  • Create a new slot (I called mine UpperSlot).
  • In the Layered Blend per Bone, go to Layer Setup > Branch Filters, and add a filter using the name of the bone where the blend should start. Make sure the name exactly matches your skeleton — in my case, neck_01 or sometimes just head.

Then, in the Sequencer:

  • Add your base animation as usual.
  • Add a second animation track with your head animation.
  • In the properties of this second animation, change the Slot Name to the new slot you created (e.g., UpperSlot).
  • And that’s it!

To get a smooth blend, I usually play the same animation on both tracks, and when the character needs to talk, I blend in the facial/head animation.

Not saying this is the perfect solution — but it’s what’s been working for me so far.