In my game I have a character that is composed of several separate meshes such as hair, head, pants, shirt, shoes, etc. I have a few idle animations that are played at random. All of the meshes are using the same skeleton currently. I have an animation blueprint for that skeleton that calls the idle animations. When the animations play, each mesh ends up playing a different idle animation. The shirt will do Idle1 while the pants are playing Idle3 and whatnot.
What I would like to be able to do is have all of the meshes on the same skeleton play the same animation with the animation blueprint that I have. How can I do this?
Hey kris, how to randomise the animations between the meshes? like for example there are two characters using same AI in the character blueprint. So how do I randomize them instead of in sync animations?