I’ve created a custom pawn class in c++, with my custom c++ movement & collision components and I’m struggling to find out how to set up animation blueprint that responds to the state of my pawn.
I have looked through the basic tutorials but what i could find was only about “characters”, which im unable to use as I dont know how to have my custom collisioncomponent with it.
To keep it simple, I’d like to have the default Mannequin’s animations applied to my custom c++ pawn.
Any input is appreciated!
Thanks a lot