Hello,
The PCG in UE 5.2 is awesome, I couldn’t wait for it to be available for packaged game.
The PCG nodes (Set Graph, Cleanup, Generate… ) works well in editor, but not in packaged game. The game freezes, when any of the PCG nodes are executed at runtime in level blueprint.
So, I did the workaround as mentioned below, hope it may help someone desperately wanted to use in game executable right now!
- Add multiple PCG volume(s) for each PCG graph that you wanted
- Set PCG volume as Movable instead of Static
- Set all the PCG volume location as required in final game executable, so that the PCG by editor performs as intended for final game.
- In level blueprint (or could be any blueprint), based on conditions, Move the PCG volume(s) location ‘z’ axis value for up / down to visible / hide under the ground level.
Note: I use Set World Location node on PCG volume → Brush component to move up / down.
Thanks,
Rush At Games.
#Roxroria