# How to adjust  the right eye for the vive?

**URL:** <https://forums.unrealengine.com/t/how-to-adjust-the-right-eye-for-the-vive/364516>\
**Category:** Rendering\
**Tags:** Eye-Adaptation, VR-Vive, offset, unreal-engine, question\
**Created:** [July 19, 2016, 7:24pm UTC](https://forums.unrealengine.com/t/how-to-adjust-the-right-eye-for-the-vive/364516 "2016-07-19T19:24:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_9eeb5fc9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9eeb5fc9](https://forums.unrealengine.com/u/anonymous_user_9eeb5fc9)\
**Post date:** [July 19, 2016, 7:24pm UTC](https://forums.unrealengine.com/t/how-to-adjust-the-right-eye-for-the-vive/364516/1 "2016-07-19T19:24:49Z")

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When I launch VR preview for my project. Everything runs smoothly, expect the right eye seems to be off center. Is there anything I can do to fix this? I tried going into the Editor Preferences → Level Editor → Play  
and tried to adjust the window play settings and experimenting with the offset values, but haven’t made any progress. Any ideas what the problem could be?
