# How to add the new tile landscape in World Composition

**URL:** <https://forums.unrealengine.com/t/how-to-add-the-new-tile-landscape-in-world-composition/485380>\
**Category:** World Creation\
**Tags:** tiled-landscapes, unreal-engine, Landscape, question, World-Composition\
**Created:** [June 26, 2021, 1:47am UTC](https://forums.unrealengine.com/t/how-to-add-the-new-tile-landscape-in-world-composition/485380 "2021-06-26T01:47:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rudel2003](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rudel2003](https://forums.unrealengine.com/u/Rudel2003)\
**Post date:** [June 26, 2021, 1:47am UTC](https://forums.unrealengine.com/t/how-to-add-the-new-tile-landscape-in-world-composition/485380/1 "2021-06-26T01:47:02Z")

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Hello, all!

I have one question. There are similar questions on different “gamedev”sites in internet without answer.  
Situation  
I have created world in world composition using „Import tiled landscape“. Corresponding heightmaps were created in World Machine. And now I can sculpt this landscapes (4 tiles in my case) seamless.  
So now I wont to expand the world and add next tile. And I have the problem.  
If I add this new tile using „Import tiled landscape“, I cannot sculpt this seamless.  
Of course I can add the next tile by „Add adjacent Landscape Level“, but in this case I cannot use the desired heightmaps and must create the terrain in UE with sculpting.
