How to add scene assets that I edited into the content browser

I had a door asset that was imported into 4 pieces and I put the pieces together in the engine itself and grouped the parts. Is there a way to add the asset into the content browser after I put it all together.

Kind of… You can turn multiple assets into a single asset, but to fully retain control and functionality of each item, you can create an empty blueprint actor and import all of the assets into the blueprint interface. This will allow you to have a single point to change all of the spawned in assets in the future as well.

Ok thank you.

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