# How to add relative(local) impulse force in blueprints

**URL:** <https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679>\
**Category:** World Creation\
**Tags:** relative, force, unreal-engine, impulse, Physics, Blueprint, question\
**Created:** [July 30, 2014, 10:03am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679 "2014-07-30T10:03:06Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![anonymous\_user\_c7d825ce](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c7d825ce](https://forums.unrealengine.com/u/anonymous_user_c7d825ce)\
**Post date:** [July 30, 2014, 10:03am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/1 "2014-07-30T10:03:06Z")

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I want to create plane physics using force but when I impulse force to physics body it always apply to world axis, so how to add force or add impulse to relative coordinates using blueprints.

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**Author:** ![PhoeniX-Storms](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/phoenix-storms/32/464594_2.png) [@PhoeniX-Storms](https://forums.unrealengine.com/u/PhoeniX-Storms)\
**Post date:** [August 9, 2014, 10:56am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/2 "2014-08-09T10:56:35Z")

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Use the Transform direction node. In the “T” input pin, link the transform of your mesh/object or whatever, in the direction, link your Torque vector (which is the force you want to apply on each axis. The OUTPUT will give you a relative torque vector 😉

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**Author:** ![anonymous\_user\_c7d825ce](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c7d825ce](https://forums.unrealengine.com/u/anonymous_user_c7d825ce)\
**Post date:** [August 12, 2014, 9:57am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/3 "2014-08-12T09:57:54Z")

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can you show in the blueprint(snapshot of blueprint) I am unable to get that.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [August 12, 2014, 5:55pm UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/4 "2014-08-12T17:55:40Z")

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Hi ,

In the image below is the nodes he is talking about:

 ![12543-torque.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/f/b/3fb634d41b210269937e859551b018166075b4a6.png)

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**Author:** ![anonymous\_user\_c7d825ce](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c7d825ce](https://forums.unrealengine.com/u/anonymous_user_c7d825ce)\
**Post date:** [August 13, 2014, 6:16am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/5 "2014-08-13T06:16:44Z")

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Thank You!!! Its working 🙂

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**Author:** ![anonymous\_user\_8fba4913](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8fba4913](https://forums.unrealengine.com/u/anonymous_user_8fba4913)\
**Post date:** [October 6, 2014, 11:31am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/6 "2014-10-06T11:31:06Z")

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Can somebody show me a bluprint to do the same but using physics not transforms ? Am having issues getting things to work properly using add Torque/ add force and can’t find any example blueprints ?

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**Author:** ![Sinestrus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sinestrus](https://forums.unrealengine.com/u/Sinestrus)\
**Post date:** [July 3, 2021, 2:29am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/7 "2021-07-03T02:29:57Z")

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Big thanks Phoenix,

This is how it looked at the end when I got it working.

 ![343085-jetforward-movement-solved-transform-direction.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/1/c/b1c357ce831dc30fc78b0c6e088552dfeb8fbf20.png)

- Sinestrus

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**Author:** ![JohnADaniels](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/johnadaniels/32/1080686_2.png) [@JohnADaniels](https://forums.unrealengine.com/u/JohnADaniels)\
**Post date:** [June 25, 2022, 3:32am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/8 "2022-06-25T03:32:49Z")

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Perfect!

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**Author:** ![MrProvolowned](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mrprovolowned/32/467585_2.png) [@MrProvolowned](https://forums.unrealengine.com/u/MrProvolowned)\
**Post date:** [August 31, 2022, 11:19pm UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/9 "2022-08-31T23:19:12Z")

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Transform Direction helped me a lot where nothing else was. Thanks man!

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**Author:** ![utopia.Game2](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/utopia.game2/32/763789_2.png) [@utopia.Game2](https://forums.unrealengine.com/u/utopia.Game2)\
**Post date:** [October 19, 2023, 7:13am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/10 "2023-10-19T07:13:39Z")

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its what i exactly looking for thanks mate

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**Author:** ![Lola\_Swift](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lola\_Swift](https://forums.unrealengine.com/u/Lola_Swift)\
**Post date:** [December 28, 2024, 11:06am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679/11 "2024-12-28T11:06:02Z")

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hi, can you help me with this [Apply Force to where the actor is pointing - International - Epic Developer Community Forums](https://forums.unrealengine.com/t/apply-force-to-where-the-actor-is-pointing/2247094). thanks
