How to add Pawnsensing to my AI Behaviortree?

Hi Vizgin, thanks again for your answer !

I suggest you use these out of the box powerful tools that Unreal Engine equips you with instead of reinventing the wheel and implementing your own AI vision algorithm.

Thats what i was thinking as i followed the tutorial. Since i am a complete noob (started with AI a week ago), i think the tutorial that you posted is a bit to advanced but i will definitly look it up.

However, it think i will go with pawnsensing first and maybe change as my knowledge increases. Can you tell me how i can implement the senses into my behavior tree ?

At first, i was building the AI in the BlueprintClass and the senses worked, but the steps were executed very sloppy and bugs occured.

Much thanks !