Hi,
I am trying to nativize a few of my Pawns and other expensive actors in my mainly Blueprints based project but I am getting lots of errors like,
UATHelper: Packaging (Windows (64-bit)): Module.NativizedAssets.7_of_13.cpp
UATHelper: Packaging (Windows (64-bit)): D:\Unreal_Projects\ProcterC\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Public\RobotGameMode__pf1010915279.h(5): fatal error C1083: Cannot open include file: 'GSTypes.h': No such file or directory
UATHelper: Packaging (Windows (64-bit)): Module.NativizedAssets.2_of_13.cpp
UATHelper: Packaging (Windows (64-bit)): D:\Unreal_Projects\ProcterC\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Public\PCGameInstance__pf1010915279.h(5): fatal error C1083: Cannot open include file: 'GSTypes.h': No such file or directory
UATHelper: Packaging (Windows (64-bit)): D:\software_installs\UE4\Epic Games\UE_4.18\Engine\Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\Public\OculusBoundaryComponent.h(4): fatal error C1083: Cannot open include file: 'ActorComponent.h': No such file or directory
UATHelper: Packaging (Windows (64-bit)): D:\Unreal_Projects\ProcterC\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BFL_PandaLib__pf3791205903.cpp(5): fatal error C1083: Cannot open include file: 'GameSparksLogEventData.h': No such file or directory
UATHelper: Packaging (Windows (64-bit)): Module.NativizedAssets.10_of_13.cpp
These are from Oculus and GameSparks.
Is it possible to add these so that they are found and included by the Nativization process?
Cheers