# How to add Models, or storage classes

**URL:** <https://forums.unrealengine.com/t/how-to-add-models-or-storage-classes/292989>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [September 5, 2014, 6:43pm UTC](https://forums.unrealengine.com/t/how-to-add-models-or-storage-classes/292989 "2014-09-05T18:43:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Mantracker](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mantracker](https://forums.unrealengine.com/u/Mantracker)\
**Post date:** [September 5, 2014, 6:43pm UTC](https://forums.unrealengine.com/t/how-to-add-models-or-storage-classes/292989/1 "2014-09-05T18:43:47Z")

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Suppose I want to just add a storage class, where I dont want to inherit from AActor, or UObject or anything, simply, I just want to add an empty default C++ class so that I can store values in there like FVectors and other primitives.

How can I add it to the build? Is there specific headers I must include in the new class such that the external build compiler recognizes the class?

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [September 5, 2014, 7:03pm UTC](https://forums.unrealengine.com/t/how-to-add-models-or-storage-classes/292989/2 "2014-09-05T19:03:46Z")

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If all you want is store variables I think what you want is struct

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You can also make non-inherit class in add code to project in editor, should create class as you need
