You know what, I basically said it in the title.
How do you add force (via physics) to a Pawn in Blueprint? I understand you can use ‘LaunchCharacter’, if it’s a character, but I mean the base Pawn class. How is it done?
When using ‘AddForce’ it tells me the Pawn is not a primitive component. Is there a way to change this in Blueprint? I’ve seen coding ideas about creating a primitive component and setting it as the root, but I’m after a Blueprint option.