# How to add extra animations to an Animation state machine paper 2d

**URL:** <https://forums.unrealengine.com/t/how-to-add-extra-animations-to-an-animation-state-machine-paper-2d/330688>\
**Category:** Character & Animation\
**Tags:** unreal-engine, state-machines, question\
**Created:** [September 1, 2015, 11:15pm UTC](https://forums.unrealengine.com/t/how-to-add-extra-animations-to-an-animation-state-machine-paper-2d/330688 "2015-09-01T23:15:28Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![ranosfera](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ranosfera](https://forums.unrealengine.com/u/ranosfera)\
**Post date:** [September 1, 2015, 11:15pm UTC](https://forums.unrealengine.com/t/how-to-add-extra-animations-to-an-animation-state-machine-paper-2d/330688/1 "2015-09-01T23:15:28Z")

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hi, im trying to stablish full state machine for idle, run, jump, attack, hit (damage recive) when i set idle, run, jump there is no problem, but when i try to extra anims, doesnt seems to work… like attack, can you check my blueprints to se whats the big issue? when i jump the animation plays, same to idle and walk, the attack animation… isnt working… i dont figure out why. must be missing something!

i already saw the complete animation setup the 7 and the 8 tutorial at epic but in the example doesnt not show how to extend that system. any one knows?

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here is the animation state machine function. in two images.

 ![56707-animation+state+machine.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/2/8/828639653d4de68e3ca470b060a82529ff55373d.png)

 ![56708-fliobook.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/d/1/9d1327e1a81f737e5ed166f266b709737df16b50.png)

here is the main character BP handle animation

 ![56709-handle+anim.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/f/c/afce3994b3320e864e4b5ad825e308a54fbb1c91.png)

thanks a lot for reading and feedback!

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**Author:** ![ranosfera](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ranosfera](https://forums.unrealengine.com/u/ranosfera)\
**Post date:** [September 2, 2015, 6:53am UTC](https://forums.unrealengine.com/t/how-to-add-extra-animations-to-an-animation-state-machine-paper-2d/330688/2 "2015-09-02T06:53:28Z")

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ok! its fixed!

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**Author:** ![Stein\_Lotveit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Stein\_Lotveit](https://forums.unrealengine.com/u/Stein_Lotveit)\
**Post date:** [November 13, 2015, 8:29pm UTC](https://forums.unrealengine.com/t/how-to-add-extra-animations-to-an-animation-state-machine-paper-2d/330688/3 "2015-11-13T20:29:37Z")

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Hi!  
How did you go about fixing your problem?

Thanks  
Stein

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**Author:** ![anonymous\_user\_a91ffdda](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a91ffdda](https://forums.unrealengine.com/u/anonymous_user_a91ffdda)\
**Post date:** [April 18, 2016, 7:03am UTC](https://forums.unrealengine.com/t/how-to-add-extra-animations-to-an-animation-state-machine-paper-2d/330688/4 "2016-04-18T07:03:31Z")

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I’m sure he used a Switch on Enumerator node.  
I describe how to use a Switch on Enum here:

> **[How to make a running/shoot Animation](https://forums.unrealengine.com/questions/388830/how-to-make-a-runningshoot-animation.html)**
>
> Hi i have made a 2DSideSroller Game for learning i have inGame 2 Buttons one for Jump and one for Shoot. If the Character is Standing the Shooting Animation Works But i want if he is running and than i pressed the Shoot Button that he should make the...
