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How to add delay to Scene Capture Component 2D?

Hello! I am using a live camera feed into UE4 and overlaying it (chroma keyed) onto a spectator Scene Capture Component 2D. It looks great and the VR player is overlayed into the game, but there is a delay with the live camera feed into UE4, so the camera footage of the player lags behind the game. I want to delay the Scene Capture Component 2D to match the camera delay so that everything is perfectly in sync.

How could I accomplish this?

I did also ask this question on the AnswerHub. Not sure what the policy is toward posting in both locations so sorry if that’s not allowed! Just thought it would be best to try both places. :slight_smile:

Does anyone know how to do this?

Did you ever figure this out? I’m struggling with this my self. Help!

No, I gave up on this at the time, but I’d imagine it would involve storing up individual frames in memory and displaying them after a delay.