# How to add Boost library to an Unreal Engine 4 project (visual studio 2013)

**URL:** <https://forums.unrealengine.com/t/how-to-add-boost-library-to-an-unreal-engine-4-project-visual-studio-2013/9680>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [August 18, 2014, 11:17pm UTC](https://forums.unrealengine.com/t/how-to-add-boost-library-to-an-unreal-engine-4-project-visual-studio-2013/9680 "2014-08-18T23:17:56Z")\
**Posts on this page:** 1\
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**Author:** ![anonymous\_user\_8284f935](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8284f935](https://forums.unrealengine.com/u/anonymous_user_8284f935)\
**Post date:** [April 1, 2015, 2:45am UTC](https://forums.unrealengine.com/t/how-to-add-boost-library-to-an-unreal-engine-4-project-visual-studio-2013/9680/4 "2015-04-01T02:45:18Z")

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> [@kylawl;121015](#):
>
> I think you can simply drop boost into your game project directory (preferably in a sub-directory called boost) and you should be able to start using it after that.
> 
> May I ask what exactly you intend to use from boost, UE4 may already provide the facilities you’re looking for.
> 
> You can’t modify the project file directly; after adding new code, you must regenerate your game project file. (Right click on the uproject and Generate Project Files.
> 
> [https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/ProjectFileGenerator/index.html](https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/ProjectFileGenerator/index.html)

You mentioned that UE4 already provides these facilities. Could you give me a hint how to implement a force-directed graph drawing for static mesh actors with blueprints? Thank you in advance!

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