# How to add a VectorFieldAnimated asset

**URL:** <https://forums.unrealengine.com/t/how-to-add-a-vectorfieldanimated-asset/386641>\
**Category:** C++\
**Tags:** vector-fields, unreal-engine, UE4, question, CPP\
**Created:** [March 1, 2017, 6:30pm UTC](https://forums.unrealengine.com/t/how-to-add-a-vectorfieldanimated-asset/386641 "2017-03-01T18:30:28Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_1ebc372a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1ebc372a](https://forums.unrealengine.com/u/anonymous_user_1ebc372a)\
**Post date:** [March 1, 2017, 6:30pm UTC](https://forums.unrealengine.com/t/how-to-add-a-vectorfieldanimated-asset/386641/1 "2017-03-01T18:30:28Z")

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I can see that VectorVolumeAnimated is defined in the engine, and I want to try it out. But I can’t figure out how to add one to my Contents area (so that it can be referenced in either a VectorFieldVolumeAsset or a Local Vector Field in cascade). Do I need to create a factory for it, or something? Is the implementation incomplete at this point? Or am I missing something obvious about how to get one into my scene?

Thanks!

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**Author:** ![anonymous\_user\_1ebc372a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1ebc372a](https://forums.unrealengine.com/u/anonymous_user_1ebc372a)\
**Post date:** [March 1, 2017, 10:27pm UTC](https://forums.unrealengine.com/t/how-to-add-a-vectorfieldanimated-asset/386641/2 "2017-03-01T22:27:52Z")

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I went ahead and made a Factory for it, and it seems like it’s working for now.

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**Author:** ![anonymous\_user\_1ebc372a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1ebc372a](https://forums.unrealengine.com/u/anonymous_user_1ebc372a)\
**Post date:** [March 2, 2017, 12:46am UTC](https://forums.unrealengine.com/t/how-to-add-a-vectorfieldanimated-asset/386641/3 "2017-03-02T00:46:24Z")

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I should clarify - the factory makes it so I can add the object to my scene, but it seems to be always filling the vector field with 0’s. I’m still playing with it to try to get valid values into the field

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**Author:** ![qojat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@qojat](https://forums.unrealengine.com/u/qojat)\
**Post date:** [August 26, 2019, 3:26am UTC](https://forums.unrealengine.com/t/how-to-add-a-vectorfieldanimated-asset/386641/4 "2019-08-26T03:26:47Z")

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Hey, how did this work end up?
