Thank you for the idea with the decal. I am working to animate the face. I have a rig in Maya that uses the eyes joint’s rotation to drive an image sequence. I am working to achieve a similar effect as these two videos. Is there another approach I can use in order to get the black and white eyes working?
Blue Zoo using unreal for Lego test: Lego Unreal Engine Test on Vimeo
2D face rig in unreal using joints rotation value to drive the 2d eyes: 2D Eyes Maya to UE4 - YouTube