# How to add a meshes to multiple sockets quickly?

**URL:** <https://forums.unrealengine.com/t/how-to-add-a-meshes-to-multiple-sockets-quickly/397415>\
**Category:** Blueprint\
**Tags:** sockets, attachment, unreal-engine, UE4, Blueprint, question\
**Created:** [July 14, 2017, 1:02pm UTC](https://forums.unrealengine.com/t/how-to-add-a-meshes-to-multiple-sockets-quickly/397415 "2017-07-14T13:02:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_20610d6a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_20610d6a](https://forums.unrealengine.com/u/anonymous_user_20610d6a)\
**Post date:** [July 14, 2017, 1:02pm UTC](https://forums.unrealengine.com/t/how-to-add-a-meshes-to-multiple-sockets-quickly/397415/1 "2017-07-14T13:02:23Z")

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So I have a ceiling with several hundred sockets on multiple locations to add lamps. Now my question is how do I add a single mesh type to all these sockets without doing it one by one by hand?

I’ve tried blueprinting but the only thing I managed to do was to spawn them on the sockets in runtime. I rather have them appear in the editor so I can still tweak some.

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**Author:** ![awesomeness872](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@awesomeness872](https://forums.unrealengine.com/u/awesomeness872)\
**Post date:** [July 14, 2017, 8:29pm UTC](https://forums.unrealengine.com/t/how-to-add-a-meshes-to-multiple-sockets-quickly/397415/2 "2017-07-14T20:29:05Z")

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Have you tried using the construction script in blueprints? You could probably get by with copy/pasting the nodes from (I assums) BeginPlay to the construction script.

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**Author:** ![anonymous\_user\_20610d6a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_20610d6a](https://forums.unrealengine.com/u/anonymous_user_20610d6a)\
**Post date:** [July 15, 2017, 8:12am UTC](https://forums.unrealengine.com/t/how-to-add-a-meshes-to-multiple-sockets-quickly/397415/3 "2017-07-15T08:12:30Z")

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Yes, I have and I can get all the locations of the sockets but I can only generate one mesh. I can’t figure out how to spawn a mesh for each socket in the construction script.
