# How to achieve properly DoF when aiming down sights

**URL:** <https://forums.unrealengine.com/t/how-to-achieve-properly-dof-when-aiming-down-sights/455645>\
**Category:** Community & Industry Discussion\
**Tags:** weapon, aiming, aim, DOF, unreal-engine, blur, question\
**Created:** [September 19, 2019, 9:50am UTC](https://forums.unrealengine.com/t/how-to-achieve-properly-dof-when-aiming-down-sights/455645 "2019-09-19T09:50:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![GTNardy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gtnardy/32/906836_2.png) [@GTNardy](https://forums.unrealengine.com/u/GTNardy)\
**Post date:** [September 19, 2019, 9:50am UTC](https://forums.unrealengine.com/t/how-to-achieve-properly-dof-when-aiming-down-sights/455645/1 "2019-09-19T09:50:45Z")

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Hello, has anyone ever achieved the effect of DoF while using a weapon?

I’m using an auto-focus that adjusts the focal region distance using traces, but my weapon gets blurred as the background behind the focus.

How could I get my weapon not blurred?

Thanks!

 ![287801-image.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/3/6/a36e87f1d8ce9f8ae2e8e91de8e72369cf15b5ee.png)
