like this v.vertex += float4(5,0,0,0);
WorldPositionOffset takes a 3d vector, which shifts the location of the original vertex
Could you use vertex colors as the 4th value? Probably depends on your use case.
like this v.vertex += float4(5,0,0,0);
WorldPositionOffset takes a 3d vector, which shifts the location of the original vertex
Could you use vertex colors as the 4th value? Probably depends on your use case.