sorry for this noob question, but I’m building a level in which at some point the player should be able to shrink himself and explore everything as if he would be only 0.5 cm tall. Kind of an ‘Alice-in-wonderland-effect’. I tried this by modifiing the character blueprint in the first person template. I opended the “mycharacter” blueprint and changed “CapsuleComponent” Skale in the Defaults Tab.
This worked until I scaled it down under 0.4. Under this value I kind of cliped into the white boxes in the level. Like the collision somehow dosen’t work properly anymore. When I scaled Capsule Component down to 0.001 and hit the play button I’m falling right through the floor. Perhaps someone has an idea what I’m doing wrong or if there is a better way to achieve this. Of course I could just scale up the whole level and leave the character at default, but this seemed not very practical to me.
Thanks for any advise!