How to access values of a TAttribute binded to a FStruct

I have a slate widget having a lot of values. To make it easier to update all the values, I thought of making a Structure making it easier to update the values but I can’t see a way to use TAttribute structure values.

.h File


	TAttribute<FText> PlanetName;
	FText GetToolTipDataName() const;

.ccp File




FToolTipData SToolTipWidget::GetToolTipData() const
{
	return GalaxyHUD->PlanetToolTipData;
}


......
{
...
...
...
ToolTipData.Bind(this, &SToolTipWidget::GetToolTipData);

// I cant use something like this ToolTipData.Name

}


If my TAttribute Data is bound to a structure, I can’t access any values inside the structure using “.”.