I am trying to apply toque on a single wheel in the body-fixed coordinate system. By implementing the following function UPrimitiveComponent::AddTorque applies the torque along with the global coordinate system. That means if you steer your wheel you will not apply the torque along the wheel axis but along the global axis.
Is there any way to access or transform to body-fixed coordinate system of static mesh and apply the torque along the wheel?
Thanks in advance!