# How to access plugin Functions in my c++ file?

**URL:** <https://forums.unrealengine.com/t/how-to-access-plugin-functions-in-my-c-file/473689>\
**Category:** Plugins\
**Tags:** unreal-engine, Installation, Plugins, CPP, question, function-signature\
**Created:** [October 29, 2020, 1:15pm UTC](https://forums.unrealengine.com/t/how-to-access-plugin-functions-in-my-c-file/473689 "2020-10-29T13:15:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Mayurkamat16](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mayurkamat16](https://forums.unrealengine.com/u/Mayurkamat16)\
**Post date:** [October 29, 2020, 1:15pm UTC](https://forums.unrealengine.com/t/how-to-access-plugin-functions-in-my-c-file/473689/1 "2020-10-29T13:15:26Z")

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I have added the Simplex Noise plugin to my project which is available on github.  
I also installed it and I can access its functions in my blueprints but I want to access them in my .cpp files.  
What do I need to do in order to access these functions??

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**Author:** ![LogierJan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/logierjan/32/88718_2.png) [@LogierJan](https://forums.unrealengine.com/u/LogierJan)\
**Post date:** [October 29, 2020, 2:03pm UTC](https://forums.unrealengine.com/t/how-to-access-plugin-functions-in-my-c-file/473689/2 "2020-10-29T14:03:35Z")

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- Add the module name “SimplexNoise” to your PublicDependencyModuleNames in your build.cs file
- Add the #include “SimplexNoiseBPLibrary.h” to your cpp file
- You should now be able to call the functions through USimplexNoiseBPLibrary::FunctionYouWantToUse()
