Hi community,
I am trying to build a 3rd person camera rotation like GTA has. When you are in free camera, you have a set of configuration (dead zone, sensitivity, exponent), and when you are aiming, you have another set. In order to achieve it, I have to modify the input.ini file. I learned I can’t do that in Blueprint. How can I do it with C++?
Thanks!
1. Method One:
Create an UClass with the settings you need:
UCLASS(config=Input)
class UMySettings : public UObject
{
GENERATED_BODY()
UPROPERTY(config)
float MyConfigValue;
// ... more settings
};
Then you can access your settings like that:
UMySettings *Settings = GetMutableDefault<UMySettings>();
float Blah = Settings->MyConfigValue;
Settings->MyConfigValue = 42.0f;
To write new values to the config file use:
Settings->SaveConfig();
2. Method Two:
Read and write config values directly. To learn more about this method read this awesome article:
A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums,Read%26_Write_to_Config_Files