# How to access a custom widget which is inside of another custom widget

**URL:** <https://forums.unrealengine.com/t/how-to-access-a-custom-widget-which-is-inside-of-another-custom-widget/492148>\
**Category:** UI\
**Tags:** unreal-engine, UE4, question, UE4-27\
**Created:** [January 28, 2022, 10:53am UTC](https://forums.unrealengine.com/t/how-to-access-a-custom-widget-which-is-inside-of-another-custom-widget/492148 "2022-01-28T10:53:42Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [January 28, 2022, 4:49pm UTC](https://forums.unrealengine.com/t/how-to-access-a-custom-widget-which-is-inside-of-another-custom-widget/492148/2 "2022-01-28T16:49:51Z")

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> [@LikeApro77](#):
>
> how can I know which blueprint is clicked, dragged and dropped?

The dragged blueprint Detects Drag and creates a Drag Operation where you specify the `Payload` - the widget you’re dragging.

The widget where you deliver the drag overrides onDrop, where you can use the `Payload` pin to get to the widget you dragged here.

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An example:

> [@How do I implement a drag and drop in a widget?](https://forums.unrealengine.com/t/how-do-i-implement-a-drag-and-drop-in-a-widget/272093/6):
>
> If you’re doing the whole thing for the very 1st time, I’d suggest following a tutorial (even though it may not be 100% what you need - just to get an idea of the logic behind it) as what I’ve posted may not contain every detail needed. How about the part where the objects can be dragged and dropped? As a kickstarter, consider the following: this would go into the widget that we’ll be dragging around - called wRubbish here the override dropdown is full of useful functionality here we’re de…

And a bunch of tutorials that cover this extensively:

[https://www.youtube.com/results?search\_query=ue4+drag+drop](https://www.youtube.com/results?search_query=ue4+drag+drop)

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If you have a specific question, do tell!

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