# How to access a BlueprintImplementableEvent in Level Blueprint?

**URL:** <https://forums.unrealengine.com/t/how-to-access-a-blueprintimplementableevent-in-level-blueprint/282427>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 3, 2014, 9:12pm UTC](https://forums.unrealengine.com/t/how-to-access-a-blueprintimplementableevent-in-level-blueprint/282427 "2014-05-03T21:12:48Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [May 3, 2014, 10:01pm UTC](https://forums.unrealengine.com/t/how-to-access-a-blueprintimplementableevent-in-level-blueprint/282427/2 "2014-05-03T22:01:07Z")

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#Custom Level Blueprint

Make a custom level blueprint so you can teach your level BP and your items to communicate in the C++ directly

or also then you can write BlueprintImplementable events in the Level BP that the items call in the C++ and you implement in the Level BP!

#Solus Wiki Tutorial on Custom Level BP

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

#Get Level BP

```
AYourLevelScriptActor* MyLvlBP = Cast<AYourLevelScriptActor>(GetWorld()->GetLevelScriptActor());
 
if(!MyLvlBP) return;
MyLvlBP->Yay!();

```

Enjoy!

Rama

**PS: remember to reparent your existing level BPs, and do the config thing so all levels use your custom Level BP**

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