How the new spawned BP at runtime communicate to Level BP?


I know the event dispatcher can communicate to Level BP, but seems it only work on the actor placed into Level, not the spawned at runtime.

Or is there another way to do this?


You can ‘bind’ and event dynamically after you spawn the actor. If you drag off the spawned actor pin, try searching for ‘bind’. I’m afraid I don’t have the editor right now or I would post a screenshot! I’ll cover this in a future tutorial.

Thanks, I think I got it work!