How should I tackle updating levels when new version are sent to me?

Hi Everyone,

I’m working on a project with a bunch of people at the minute and we’re all working remotely. Person A is designing the levels and putting all of the meshes together. Person B is designing all of the Blueprinting, HUD etc.

What is the best method for getting Person A’s level, every time it’s updated, into Person B’s project and Blueprint system.

In short, how can a level be changed, things added, things taken out, and then sent to somebody else and it continue to work within the world and the Blueprints surrounding it?

We’ve tried sending the entire project with all content etc but when we do that, implementing the new map into the system is where the problem lies. We’re getting duplicates of meshes and errors in code etc.

What method would you use for this process?