So I need confetti for my game and I’d like to ask for some thoughts on doing it since I’m least experienced with particle systems.
The important things I want it to have are random rotation in any axis (as in not a billboard), to be lit by the environment and effected by the environment’s physics?
I know most particles are billboards so I don’t really know how to do this. It’s material would probably be a simple color since it doesn’t need to be fancy.
When I read this, I thought I’d seen confetti example somewhere. But it was the feather explosion in the Tappy Chicken Content. You may be able to get some ideas from that. Tappy Chicken > Effects > FX_Feathers_01