# how should I fix this packaging error?

**URL:** <https://forums.unrealengine.com/t/how-should-i-fix-this-packaging-error/1189670>\
**Category:** Platform & Builds\
**Tags:** package, Packaging-Failed, packaging-and-cookin, Packaging-Error, unreal-engine, Packaging, packaging-projects, package-error, question\
**Created:** [June 5, 2023, 3:28pm UTC](https://forums.unrealengine.com/t/how-should-i-fix-this-packaging-error/1189670 "2023-06-05T15:28:55Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [June 5, 2023, 3:55pm UTC](https://forums.unrealengine.com/t/how-should-i-fix-this-packaging-error/1189670/2 "2023-06-05T15:55:27Z")

</div>

Hi Navid,

I found [a thread](https://forums.unrealengine.com/t/packaging-error-ensure-condition-failed-getsuperclass-file-build-ue4-release-4-16-compile-sync-engine-source-runtime-engine-private-blueprintgeneratedclass-cpp-line-1236/394690) with a similar error, and the problem turned out to be a circular dependency in Blueprints.

Installing Editor Symbols should give you more callstack info (Paths to files/functions instead of “0x00007ffe92fabec1”)

To install editor symbols, open ‘Options’ next to your engine version in your launcher and enable/download them.

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