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How set up Texture and mesh LOD ?

If I wanted to set a LOD on my texture or mesh to update ingame, for example: I wanna set LOD1 on my texture when that particular object is xx distance from camera view. The I want it to set LOD 2 when it’s even further…

What is the way to do that??

You can’t control the texture LOD specifically, by default it will manage that though you can control the distances where it changes. For mesh LOD look here: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/HowTo/LODs/

yes I need to control distance where it changes. How do I do that for texture?