# How resolve the \`Unresolved Allocations\` which is shown in MSVC for Memory Diagnostic?

**URL:** <https://forums.unrealengine.com/t/how-resolve-the-unresolved-allocations-which-is-shown-in-msvc-for-memory-diagnostic/757923>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** memory-leak, ue, memory-management, unreal-engine, memory, question\
**Created:** [January 27, 2023, 9:51am UTC](https://forums.unrealengine.com/t/how-resolve-the-unresolved-allocations-which-is-shown-in-msvc-for-memory-diagnostic/757923 "2023-01-27T09:51:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![FLake2022](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FLake2022](https://forums.unrealengine.com/u/FLake2022)\
**Post date:** [January 27, 2023, 9:51am UTC](https://forums.unrealengine.com/t/how-resolve-the-unresolved-allocations-which-is-shown-in-msvc-for-memory-diagnostic/757923/1 "2023-01-27T09:51:32Z")

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Hi all,

I am trying to figure out memory leak in my game with MSVC plus UE 5.0.  
In ‘DebugGame’ configuration, most of memory is shown as `unresolved allocations` when I take a snapshot in VS. The `DebugGame Edtior` is as well.  
How to resolve this problem? Any helps is appreciate!!
