I always worked on game engines as an hobby, in hackathons and for studying, but never really worked on commercial projects, so I would like to know what you guys think about this.
It may sound stupid, but I was thinking about funding my late-summer (end of September) holiday trip developing a game in these 5 upcoming months.
I’ve been thinking about some PC game concept for quite some time, and I thought it might give me a good motivation to get me started on this project.
My goal is $2000 by the end of September. Considering we are a 3-man army (so ~700$/each, not 2000$/each!), and we’ve no 10-year experience in developing games, how realistic do you think this goal is? Assuming the game is released by the end of August/start of September, do you think the goal is realistic?
I know it depends a lot on what kind of game I’m building, etc., and I’m giving very little details here, but would be nice to just consider the…statistics (treat it like the average PC indie game developed by a very small team in 5 months)
I’m looking forward to read your opinions