For a more “official” approach, you could try putting the sound on an actor that is 'bTickableWhenPaused."
I think it’s accessible in details, but if not here’s the node for it:
For a more “official” approach, you could try putting the sound on an actor that is 'bTickableWhenPaused."
I think it’s accessible in details, but if not here’s the node for it: